Play · Origin first

Spider-Force 5

Original WSV work, built with a few different AI systems, from a love of two games that never left: Asteroids and Star Wars. Origin, then hangar, then the cockpit. Not a screenshot.

How it was made

Spider-Force 5 started as a question: could a studio that ships client sites also ship an original game with AI in the loop — and keep the craft honest?

We built it with a few different AI systems. Original ships. Original systems. The brief was not “remake a classic.” It was: take the feelings that never left, and make something that is ours.

Asteroids never left — thrust, drift, inertia, rocks that split when you hit them. You are flying a mass, not a cursor.

Star Wars never left — the cockpit, the trench, the targeting. Pressure in a corridor. Not a license. A memory of how it felt to sit in the seat.

That is the origin. The hangar is next. Then you fly.

Hangar 5

Handshake, then launch.

Short and cinematic. Systems come up. Then the live game loads in this page.

WSV · Original software

Canopy closed. Thrust armed.

  • Thrust / drift model
  • Splitting rock field
  • Cockpit targeting
  • Trench pressure

Origin complete. Enter the hangar to load the live game.

Open game in a new tab

Desktop: WASD / arrows + space / enter / shift. Mobile: on-screen controls. Esc pauses.

Contact Us