Play · Origin first
Spider-Force 5
Original WSV work, built with a few different AI systems, from a love of two games that never left: Asteroids and Star Wars. Origin, then hangar, then the cockpit. Not a screenshot.
How it was made
Spider-Force 5 started as a question: could a studio that ships client sites also ship an original game with AI in the loop — and keep the craft honest?
We built it with a few different AI systems. Original ships. Original systems. The brief was not “remake a classic.” It was: take the feelings that never left, and make something that is ours.
Asteroids never left — thrust, drift, inertia, rocks that split when you hit them. You are flying a mass, not a cursor.
Star Wars never left — the cockpit, the trench, the targeting. Pressure in a corridor. Not a license. A memory of how it felt to sit in the seat.
That is the origin. The hangar is next. Then you fly.
Hangar 5
Handshake, then launch.
Short and cinematic. Systems come up. Then the live game loads in this page.
WSV · Original software
Canopy closed. Thrust armed.
- Thrust / drift model
- Splitting rock field
- Cockpit targeting
- Trench pressure
Origin complete. Enter the hangar to load the live game.
Spider-Force 5 is an original game by Webb Spinner Visions. Inspired by the feel of early arcade — Asteroids (thrust, drift, splitting rocks) and Star Wars (cockpit, trench, targeting). Original ships. Not a remake. Not affiliated with Lucasfilm, Disney, or Atari.
Desktop: WASD / arrows + space / enter / shift. Mobile: on-screen controls. Esc pauses.